App Factories: Building Big Apps with Microservices vs. Monoliths
- Arjun S S
- Jun 11
- 3 min read

Ever wondered how giant apps like Amazon or Google are built? Do they create one massive piece of software, or many smaller ones? This brings us to a fundamental choice in System Design: do you build a monolith or use microservices?
Let's break down these two main ways to build the "backbone" of a big app, using common words.
The Monolith: Like a Single, Giant Lego Castle
Imagine you're building a huge, impressive Lego castle.
Everything is connected: All the rooms, towers, and walls are directly attached to each other.
One big piece: If you want to move the kitchen, you might have to move a chunk of the dining hall because they're built as one large, interconnected structure.
One instruction manual: There's one giant instruction book for the entire castle.
In the world of software, a monolith is pretty much like that. It's a single, big block of code where all the different parts of an application (like user accounts, shopping cart, product listings, payment processing) are tightly linked and run as one single program.
Good Parts of a Monolith:
Simple to Start: For small apps, it's often faster and easier to just build everything together in one go.
Easier to Understand (Initially): A small team can quickly grasp how the whole system works because it's all in one place.
Simpler Testing: You test one big thing, not many small things.
Challenging Parts of a Monolith:
Hard to Change: If you want to change just one small thing (like how the shopping cart works), you might have to touch and re-test the entire giant program. This can be slow and risky.
Hard to Grow (Scale): If your app becomes super popular, and you need to make it faster, you have to speed up the entire castle, even parts that aren't busy. You can't just add more power to the busy "shopping cart" room.
Team Bottlenecks: Different teams working on different parts of the same giant code can sometimes get in each other's way.
Riskier Updates: A small mistake in one part of the code can bring down the entire app.
Microservices: Like a City of Separate, Specialized Buildings
Now, imagine building a city instead of a single castle. You have separate buildings: a post office, a bank, a grocery store, a hospital, each with its own specific job.
Each building has a special job: The bank handles money, the post office handles mail, etc.
They talk to each other: The post office might send a message to the bank, but they're not physically attached.
Separate teams: Different construction teams can work on different buildings at the same time.
In software, microservices work like this. Instead of one giant program, you break your app down into many smaller, independent pieces (microservices). Each microservice does one specific job (e.g., one for user accounts, one for product search, one for processing payments). They all run separately but communicate with each other over the network, like sending messages between buildings.
Good Parts of Microservices:
Easier to Change: If you want to change how the "payment service" works, you only update that small part, not the whole app. It's much faster and less risky.
Easier to Grow (Scale): If your "product search" service gets super busy, you can just add more "servers" (power) only to that service, leaving others alone. This saves resources.
Independent Teams: Different teams can work on different microservices at the same time without stepping on each other's toes.
Resilience: If one microservice breaks down (e.g., the "recommendation service"), the rest of the app can often keep working. You just might not get recommendations.
Technology Freedom: Different microservices can even be built using different programming languages, if that makes sense for their specific job.
Challenging Parts of Microservices:
More Complex to Start: Building a city from scratch is harder than building a small house. You need more planning, and setting up how all the services talk to each other can be tricky.
More Things to Manage: You have many smaller pieces to keep track of, monitor, and deploy.
Harder to Test (Overall): You have to test how all these independent services work together, which can be complex.
Network Problems: Since they talk over a network, network slowdowns or failures can become an issue.
Which One is Better?
There's no single "best" answer!
Monoliths are often a good starting point for smaller apps or if you have a small team and need to get something out quickly.
Microservices are usually chosen for large, complex apps that need to grow quickly, be updated frequently, and have different teams working on different parts. They're often the choice for tech giants.
Understanding this choice is a key part of system design because it fundamentally changes how an app is built, how fast it can grow, and how easily it can be changed in the future. It's about picking the right building strategy for the job!
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